13th June 2008
I’m pleased to announce that I’m joining my fellow Grand Text Auto blogger Michael Mateas in the Computer Science department at UC Santa Cruz!
Like Michael, I was recruited by a search committee headed by Jim Whitehead — the mastermind behind the UC system’s first computer game degree. They have also just hired Arnav Jhala, most recently of the Liquid Narrative Group at NC State, who will come to Santa Cruz after completing a one year appointment with the Center for Computer Games Research at ITU Copenhagen. As UCSC grows in this area, we’re looking forward to developing research relationships with other labs, groups, and companies, both in the SF Bay Area and beyond.
Students who’d like to work with us have three options: the previously-mentioned undergraduate degree, the Computer Science department’s graduate program, and the interdisciplinary Digital Arts and New Media MFA program (which also features such luminaries as Warren Sack, Sharon Daniel, and Margaret Morse). Part of what impressed me when visiting UCSC is how effectively they were already bringing together students from different backgrounds, pursuing different types of degrees, in an ongoing interdisciplinary conversation. I’m hoping to help expand and strengthen that.
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22nd January 2008
One of the pleasures of Grand Text Auto is the experimentation we undertake with the blog form. Last fall we spawned a gallery exhibition from the blog, at UC Irvine’s Beall Center for Art and Technology. Today, I’m happy to announce, we’ve begun an experiment in blog-based peer review — Expressive Processing — in collaboration with the MIT Press, the Institute for the Future of the Book, and UCSD’s Software Studies initiative. Jeff Young’s piece in the Chronicle of Higher Education does a great job of framing the questions we’re exploring.
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11th January 2008
The initial versions of the syllabi for Advanced Workshop in Communication Media (my graduate course, COGR 280) and Communicating and Computers (my undergraduate course, COMT 111a) are now online. In both course we’re taking a look at Mary Flanagan and Helen Nissenbaum’s Values at Play research project and curriculum — and at least one course (it’s not yet decided for the second) includes working with the new Metaplace tools being developed by Raph Koster’s Areae.
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27th July 2007
Back in September I posted the syllabus for my Fall 2006 graduate seminar in game studies. Now that this site is back online, here’s a link to my Spring 2007 undergrad computer game studies lecture course.
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