Electronic Writing Syllabus

I’m developing an undergraduate electronic writing workshop for spring 2003 at Brown. I want the workshop to engage electronic writing on three levels, while also being workshop (rather than curriculum) sized, and not stealing the thunder (aka all the ideas) from Bobby Arellano’s graduate workshop.

The three aforementioned levels are:

  • as text. Primarily alphabetic text, as one would find in a “normal” fiction or poetry workshop – but with the door open to text meant for recorded performance.
  • as plans. Theatre, film, and game design all produce documents that are plans for larger collaborative productions – and I hope students in the workshop can do some of this for electronic writing projects.
  • as material. Just as potters and painters and electronic artists engage with their material, so electronic writers need to engage with available technologies and technologic possibilities – aesthetically, practically, and theoretically. I hope this can happen in the workshop without devolving into “how to” or taking too much time from writing.

Obviously, this is going to involve some juggling. While thinking through these things, I’m going to try to develop some pointers to useful recent – as well as classic (e.g., Coover, Joyce) – ideas on electronic writing pedagogy, and related topics, and post them here. Some of them I’ll certainly be lifting from the ELO chat on the topic. If you have any pointers to offer, please drop a line (en double-u ef @brown.edu).

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