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	<title>Noah Wardrip-Fruin</title>
	<link>http://www.noahwf.com</link>
	<description>of and on digital media</description>
	<lastBuildDate>Tue, 05 Feb 2008 23:25:14 +0000</lastBuildDate>
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		<title>Expressive Processing on Grand Text Auto</title>
		<description>One of the pleasures of Grand Text Auto is the experimentation we undertake with the blog form. Last fall we spawned a gallery exhibition from the blog, at UC Irvine's Beall Center for Art and Technology. Today, I'm happy to announce, we've begun an experiment in blog-based peer review -- ...</description>
		<link>http://www.noahwf.com/2008/01/22/expressive-processing-on-grand-text-auto/</link>
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		<title>Media Workshop &#038; Communicating</title>
		<description>The initial versions of the syllabi for Advanced Workshop in Communication Media (my graduate course, COGR 280) and Communicating and Computers (my undergraduate course, COMT 111a) are now online. In both course we're taking a look at Mary Flanagan and Helen Nissenbaum's Values at Play research project and curriculum -- ...</description>
		<link>http://www.noahwf.com/2008/01/11/media-workshop-communicating/</link>
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		<title>Intro to Computer Game Studies, Spring 07</title>
		<description>Back in September I posted the syllabus for my Fall 2006 graduate seminar in game studies. Now that this site is back online, here's a link to my Spring 2007 undergrad computer game studies lecture course. </description>
		<link>http://www.noahwf.com/2007/07/27/intro-to-computer-game-studies-spring-07/</link>
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		<title>Second Person arrives</title>
		<description> 

Pat Harrigan and I enjoyed editing First Person -- and readers seemed to enjoy its broad view of our field. Now Pat and I are happy to announce the publication of a follow-up volume, Second Person: Role-Playing and Story in Games and Playable Media. The contributors to this book ...</description>
		<link>http://www.noahwf.com/2007/01/18/second-person-arrives/</link>
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		<title>receiver, Tate, Encyclopedia, Speakeasy and a minima</title>
		<description>This year brought a number of interesting opportunities to share thoughts with new communities. Most recently, the 17th issue of Vodaphone's receiver just launched, including my article "Three play effects: Eliza, Tale-Spin, and SimCity." Before that, I contributed to the Tate's e and eye project with a piece titled "e ...</description>
		<link>http://www.noahwf.com/2006/12/22/receiver-tate-encyclopedia-speakeasy-and-a-minima/</link>
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		<title>Computer Game Studies, Fall 06</title>
		<description>I've just posted the current draft of my syllabus for the graduate seminar I'll be leading at UCSD this fall: Computer Game Studies. </description>
		<link>http://www.noahwf.com/2006/09/15/computer-game-studies-fall-06/</link>
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		<title>Dissertation posted</title>
		<description>After being given the nod by Brown University's Graduate Council, I was recently supported to do a non-departmental "Special Graduate Studies" PhD. I couldn't have been happier with my committee -- chaired by Andy van Dam, and including Wendy Chun, Robert Coover, David Durand, and George Landow. I'm particularly indebted ...</description>
		<link>http://www.noahwf.com/2006/07/15/dissertation-posted/</link>
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		<title>In with the new</title>
		<description>I started a site called hyperfiction.org in 2002, with the goal of creating something like what our collaborative blog -- Grand Text Auto -- has become. So now, after long neglect, I'm returning to revamp my personal website, re-christened noahwf.com. There won't be much active blogging here, but occasional news ...</description>
		<link>http://www.noahwf.com/2006/07/13/in-with-the-new/</link>
			</item>
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		<title>New Project Pages</title>
		<description> I've put up a few "work" pages which gather information about some of my art/writing projects. So far I've got pages for The Impermanence Agent, Screen, Regime Change &#38; News Reader, Talking Cure, and Gray Matters.  </description>
		<link>http://www.noahwf.com/2004/11/08/new-project-pages/</link>
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		<title>The World and the World Service</title>
		<description>I've contributed thoughts to a couple of Clark Boyd's stories this month on The World (distributed by Public Radio International). On September 10th I spoke about the growing uses digital media, especially of the game and simulation varieties, in a story on newsgaming (wma) which focused primarily on Gonzalo Frasca's ...</description>
		<link>http://www.noahwf.com/2004/09/27/ithe-worldi-and-the-world-service/</link>
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