13th July 2006
I started a site called hyperfiction.org in 2002, with the goal of creating something like what our collaborative blog — Grand Text Auto — has become. So now, after long neglect, I’m returning to revamp my personal website, re-christened noahwf.com. There won’t be much active blogging here, but occasional news will be posted on the front page. The site will also host a growing collection of online writings and project documentation, as well as the archives of past efforts. In addition, with the move to WordPress, my personal site will finally allow comments. We’ll see how that goes…
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8th November 2004
I’ve put up a few “work” pages which gather information about some of my art/writing projects. So far I’ve got pages for The Impermanence Agent, Screen, Regime Change & News Reader, Talking Cure, and Gray Matters.
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27th September 2004
I’ve contributed thoughts to a couple of Clark Boyd’s stories this month on The World (distributed by Public Radio International). On September 10th I spoke about the growing uses digital media, especially of the game and simulation varieties, in a story on newsgaming (wma) which focused primarily on Gonzalo Frasca’s September 12th. Then, on September 20th, I spoke a bit about the limitations of purely online political action in a story about a group of hacktivists in Milan. The first of these stories has now been picked up (in text form) by the BBC World Service: “Games blur news and entertainment.”
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6th September 2004
There’s an interview with me in the new issue of Dichtung Digital. It came out of a great, wide-ranging conversation with DD editor Roberto Simanowski. We talked about projects I’ve discussed before (The Impermanence Agent, Screen, and Talking Cure) but not in a way that let me repeat what I’ve said before. Roberto pushed me to consider things from new angles, and I’m happy with the results.
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